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As a frustrated parent, Minecraft itself isn't compatible with it's own mods. The whole ecosystem is a frustrating mess, or at least my having to perform tech
by madengr 11y ago
As a frustrated parent, Minecraft itself isn't compatible with it's own mods. The whole ecosystem is a frustrating mess, or at least my having to perform tech support for my 7 year old.
- strictnein 11y agoAnd you get to dodge all the shady mod download sites. I was amazed how difficult it was to install some of the ones my son wanted installed. I just gave up on some of them. It's weird, because running different levels and mods for things like Doom and Quake was so simple.
- ascagnel_ 11y agoDoom and Quake mods existed in a world before sketchy download sites. And today, most Doom and Quake mods seem to be hosted on websites dedicated to either just those games or mods in general (and I say this having spent some of this past weekend revisiting Quake and Doom mods). Minecraft modding seems to be centered around a third-party controlled forum with ad-interstitial links to pay-per-impression downloads from some sketchy file hosts. The whole thing is super sketchy. And the fact that you're basically patching in compiled code (that can do bad things to your system, as there is no limited API or scope-limited runtime like in Quake and Doom modding) makes it really, really scary to get those mods running.
- ganeumann 11y agoWords I dread hearing when I arrive home from work: "daddy, can you install a mod for me?" Usually the first half hour is getting rid of all the crapware they were tricked into installing as they tried to get the mod themselves.
- madengr 11y agoHa ha ha! You nailed it. I dread the same thing. I tell him to stick with servers on planetminecraft, but even those are tied to specific versions of Minecraft. Then there's umpteen managers for mods and utilities to roll between different versions. I let his 20 something uncles deal with the mess; I have had it. I guess at 44 I have lost patience for such things. While Minecraft is a neat concept, the whole thing really does need to be scrapped and re-written from the ground up.
- dboreham 11y agoSimilar experience here, but I have a different take: I believe that the cesspool of malware, buggy code and incorrect documentation has been invaluable in allowing me to teach my kids about computer and network security from a very early age. They now know about sandboxing, testing suspicious code on a throwaway VM, port forwarding with client IP address filtering, and the perils of interface version skew.
- Lawtonfogle 11y agoTekkit client, Curse client, and FTB client. If the mod isn't on one of those, they aren't getting it. I use to do custom installs of mods and even a little bit of patching to make mods play nice together (namely recipe conflicts), but the time it takes just isn't worth it when you can grab a Direwolf20 or Tekkit pack and play right away. I do kinda wish Mo Creatures was still included in packs because my little sis loved the horse breeding to get endgame horses.
- mjevans 11y agoYou forgot about the atlauncher. It has some interesting packs like TechNodeFirmacraft (a TerraFirmacraft based mod pack) that actually somewhat educate users about rising up from caveman to industrial era technology (real metallurgy names and semi-believable progression; at least until the end game where you make fantasy alloys to move blocks of non-finite water and lava about).
- julianz 11y agoSo much this. The only time I've ever been tricked into installing malware, ever, was from directly following a howto on installing a mod.
- yuhong 11y agoI still remember the BUILD 2015 (I think) fiasco where mods to Minecraft was used to demo VS2015's Java support.