4 ms·
There also should be a fan connected in front of the cyclist. The power can increase/decrease depending on how fast you cycle.
by lpeancovschi 11y ago
There also should be a fan connected in front of the cyclist. The power can increase/decrease depending on how fast you cycle.
- 83457 11y agohere you go http://www.petalfan.com/ http://www.petalfan.com/
- TranquilMarmot 11y agoWow... I wonder what other kind of things we'll start to see tailor-made for VR? I've seen a couple of vests that simulate getting hit, and of course there's the Virtuix Omni. I'd love to see arcade-like places open up once everything is available where they have these ridiculous setups and all these peripherals so you don't have to do it all yourself.
- radiorental 11y agoYeah, I started thinking about rolling my own motion seat. Can be done for <$500-700 Picture this setup with a VR headset, it would be quite immersive https://www.youtube.com/watch?v=xIFUcbLby2Q https://www.youtube.com/watch?v=xIFUcbLby2Q However, I haven't found a way to get telemetry data out of a console. PC only
- ChuckMcM 11y agoWhen it gets to a chemical bank hooked up to an mister so that you can get the right smells, then I'll know it has gone too far :-)
- teachingaway 11y agonoooo! this isn't a software problem. Just hook the fan up to the bicycle wheels! Pedal faster, fan goes faster. Product already exists (though somewhat expensive at $200) http://www.amazon.com/Kreitler-Killer-Add-On-Headwind-Fan/dp/B001C6BDOI http://www.amazon.com/Kreitler-Killer-Add-On-Headwind-Fan/dp...
- 83457 11y agogood point for training purposes but for a cycling simulation you would want head wind, tailwind and wind while going down hills. You should be able to coast down a hill and know you are going fast. Also could be used to simulate drafting
- smokeAndMirrors 11y agoOr you could place a fan in front of the bike and let it blow however fast you want to simulate the constant of wind. :)