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Agreed - It seems trivial to build a Street View API integration into Unity or Unreal Engine 4.
by jc4p 11y ago
Agreed - It seems trivial to build a Street View API integration into Unity or Unreal Engine 4.
- thirdsun 11y agoI always wondered why games like Euro Truck Simulator never tried to use real geo data (not necessarily street view, but just accurate streets, shapes, cities and distances) for their games. After all, trying to rebuild a miniature europe seems like a dead end at some point and, maybe I'm alone with that, but using real world times to drive from Amsterdam to Berlin on a realistic route feels way more interesting to me.
- jc4p 11y agoBuilding realistic looking modes of the real world is a lot harder than building graphics in games like that looked, the last time I played one.
- moron4hire 11y agoAlso, licensing issues. Map data for commercial projects is not cheap.
- lfowles 11y agoSee X-Plane, which uses OSM data and extrapolates from that.
- random_rr 11y agoTrivial? Are you sure that's the right word for what you're describing?
- jc4p 11y agoUh, I have experience with VR, a year of experience in Unreal Engine 4, and used to work professional as a game developer, so yes :) You gotta keep in mind this is 2D projections too, not real 3D models, all it is is wrap-around images served rotated around a central camera.
- random_rr 11y agoI had 4 years of experience with UE3.5 (admittedly, I have not tried UE4), but it's far from trivial in that environment. Perhaps UE4 makes this process much easier, but I can't see it approaching "trivial." When I see the words "trivial," I think of a weekend project - not something that would involve tons of man hours.