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"A factor of chance" does not make a game "unworthy". Particularly, you're looking at this as a binary decision of worthy or unworthy. What makes a game intere
by Mithaldu 11y ago
"A factor of chance" does not make a game "unworthy". Particularly, you're looking at this as a binary decision of worthy or unworthy.
What makes a game interesting to most people is how much randomness there is.
Human brains are built to dole out reward hormones when they make predictions and, followed by a period of uncertainty/expectation, their predictions come true; OR fail in such a way that they gain enough information to improve future predictions.
Having too little randomness can (if there is little complexity) mean that predictions always come trivially true, which does not trigger the reward mechanism.
Having too much randomness disables the triggering by way of a "teaching failure". (Though it still leaves the way open for the success trigger, thus addictions to gambling.)
So in order for a game to be good, it needs to strike a certain balance between simplicity/complexity and determinism/randomness.
- Zikes 11y agoSome of my favorite games have a large amount of chance. There's a variety of dice games called "press your luck" where you can roll a set of dice and accept the results as they are, or roll again and again hoping for better results, but also increasing the odds that you'll "bust" and lose your turn entirely. I've played a few games where someone managed to win after only a couple of turns, or I just roll busts over and over, but there are still plenty of opportunities for strategy in between those wild swings of good and bad luck.