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> Wow that's a great indication of the composite cable reducing quality... Yes, but... Double Fine has this Let's Play series with video game developers calle
by simoncion 11y ago
> Wow that's a great indication of the composite cable reducing quality...
Yes, but...
Double Fine has this Let's Play series with video game developers called -IIRC- Devs Play. One of the first videos is a playthrough of Aladdin and The Lion King on the Sega Genesis. One of the comments that the guy who worked on both titles makes is that you have to keep in mind the target display device [0] when evaluating the art and VFX choices for a given game. The art for both games -but Aladdin in particular- is really gorgeous, but loses a fair bit of its beauty when viewed as hard-edged pixel art on an LCD screen.
The hard-edged pixel art that we see on modern sets is likely not at all what the art and effects teams who worked on these games intended. Their design decisions took into account the blurring effect of the target display device.
[0] Namely, NTSC/PAL CRT TV sets.
- to3m 11y agoI've seen a few 1080p videos (via Dolphin) of a Wii game I worked on a few years ago, and something similar applies. All the cut corners, ignored bugs and LOD distance settings were chosen assuming 640x480. All much easier to spot at 1080p :(
- voltagex_ 11y agoWhat do you think of Dolphin and its team as a console dev? I expect you have to keep pretty far away from that stuff, the same as ReactOS/WINE had to stay away from MS source code years ago.