3 ms·
Very cool. I wonder if it is possible for the emulators to understand that mesh sprites are semi-transparent and draw them last in the buffer of interest and b
by bhouston 11y ago
Very cool. I wonder if it is possible for the emulators to understand that mesh sprites are semi-transparent and draw them last in the buffer of interest and blend it on top within that buffer. I suspect these games are so specialized in their effects that this would likely screw things up thogh.
- city41 11y agoActually Yabause does that if you use its OpenGL graphics interface instead of the software interface. It interprets the mesh command as 50% transparency. I used Yabause to grab the VDP2's layers when writing this, and at first I was a little stumped when the spotlights weren't meshes :)
- anonbanker 11y agoFinal Burn and MAME both have the capability to render mesh sprites as transparent. I've used it to great effect on Street Fighter Alpha 3.