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This discussion reminds me times 4 years ago, when I showed my WebGL games to my firends and instead of getting an interesting feedback, 90% of comments were ab
by IvanK_net 11y ago
This discussion reminds me times 4 years ago, when I showed my WebGL games to my firends and instead of getting an interesting feedback, 90% of comments were about my games not working on their devices. Sad to see the same thing in 2016 :(
- seangrant 11y agoNew technology is always full of naysayers and people pointing out the obvious defects. Real innovation comes from recognizing and realizing the potential of it.
- chippy 11y agoOddly, my machines really did creak with WebGL, but it appears as if they have been improving in performance. It's probably not graphic drivers as this ubuntu laptop hasn't had a new graphics driver since 2013. It must be the browsers improving performance. Anyone else noticed WebGL working better these days on the same hardware?
- overgard 11y agoI work on the renderer for a product that uses WebGL (I won't link to it because I don't want to sound like a shill, but it's a web based 3d modeler called FormIt). Unfortunately, I think webgl performance has actually been getting much worse on Chrome. (Firefox has been fine). WebGL is pretty exciting in what it makes possible, but it's based on the OpenGL ES2 spec from 2007 which is way out of date at this point, so the surface area of the hardware you can actually use is really limited, and various aspects of javascript lead to some really ugly performance compromises. This is partially why I'm pretty excited about web assembly -- I don't think it'll fix everything off the bat, but not having to go through javascript could be a really big win.