3 ms·
Having used 4g for calls all the time, that has never been a problem. Conferencing is fairly latency tolerant. Games are always the exception, but I'm not sure
by zanny 11y ago
Having used 4g for calls all the time, that has never been a problem. Conferencing is fairly latency tolerant.
Games are always the exception, but I'm not sure how many would truly value low latency in games over the aggregate savings of millions not having to supply and support wired uplinks in the last mile.
But I'm not really talking about places you already get 20+ mbps by wire - I'm talking about places like my grandmothers town in rural PA where 4G coverage and speed can be up to 10x faster than the low rate dsl / cable options available to her ranging from 1.5 to 10 mbit. Whenever I visit sprint 4g is 50mb/s and her best landline option is 10mbit residential cable from the township.
- nitrogen 11y agoConferencing is fairly latency tolerant. It's easy to say this until you've experienced six remote people all trying to say something and, because of the latency, nobody knows who actually started first :). Also when you haven't tried something like Mumble. http://wiki.mumble.info/wiki/Main_Page http://wiki.mumble.info/wiki/Main_Page
- zanny 11y agoI run my own mumble server and regularly conference with people from Europe (and my server and I are in the US). In my experience, 4G doesn't have the insane latency variance 3G does - its usually only around 200-300ms. If you are having half second or more delay it gets really hard to hold a conversation, but there is also the factor that people adapt fairly alright to asynchronous verbal communication - people with good manners get in the habit of waiting for responses. People on my server usually get 150-200ms just from the hop across the bay.