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I'm still looking for an _easy_ way to write servers that can handle many TCP connections with Rust. The native thread/connection model quickly shows its limit
by jedisct1 11y ago
I'm still looking for an _easy_ way to write servers that can handle many TCP connections with Rust.
The native thread/connection model quickly shows its limits, and is very slow on virtualized environments.
mio is as low-level as libevent and just as painful to use.
mioco and coio are very nice but blow the stack after 50k coroutines.