3 ms·
Aesthetics
by glibgil 11y ago
Aesthetics
- afandian 11y agoI thought it might (there's no way it can relate to software or hardware) but I can't see any link whatsoever with the aesthetics of the 8-bit era.
- krisdol 11y agoWhich is misused since, if anything, all pictures I've seen resemble 3D projections of games from the 16 bit/SNES era.
- 0xcde4c3db 11y agoMost people don't realize how limited the palette actually is on NES. The entire gamut is only 54 colors (nominally 64, but there are duplicates and an "unsafe" entry), and any 16x16 block can only have 4 colors. There are some ways to work around this with clever hacks, but it was mostly the artists being clever rather than the programmers.
- krisdol 11y agoHuh oddly that explains a lot of the aesthetics of NES games.