4 ms·
They aren't rebalancing cards because the game is currently quite well balanced. Constantly making arbitrary changes so that things are different for the sake o
by bobbyi_settv 11y ago
They aren't rebalancing cards because the game is currently quite well balanced. Constantly making arbitrary changes so that things are different for the sake of being different is exactly what you don't do in a "hardcore" competitive activity.
You don't see the NBA declaring that this week 3 pointers are worth 5 points because casual fans find it "stale" to see the same rules and strategies week after week.
- apozem 11y agoThe Hearthstone community seems to be particularly thick about this. They constantly conflate "I'm bad against that card" or "I don't like that card" with "That card is overpowered."
- minimaxir 11y agoAt the least, cards that are unused and make no sense to use would be more interesting with buffs. (The latest expansion marks the first instance where a card [Magma Rager] was made strictly inferior) Blizzard has done this approach with Diablo III patches (giving new functionality to underused builds) and it has breathed new life into the game.
- bobbyi_settv 11y agoCards which "make no sense" in the current decks often end up seeing play a few months later as the meta shifts. For example, Twisting Nether and Lava Shock are currently run in competitive decks (without having been buffed), even though they were considered unplayable and badly in need of buffs not that long ago. If they take the worst cards and give them a small buff, they will still see no constructed play and everyone's time is wasted. If they aim for actually making them constructed quality, they need to do as much balancing and testing work as they would do for new cards to avoid them being overpowered, in which case they might as well spend that time developing new cards. FWIW, "strictly better" cards existed before Magma Rager, for example Dr Boom is very popular and is strictly better than War Golem.