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You don't even need to be a big success like the previously mentioned Undertale, Rocket League or Ark. For small teams there's an extremely viable middle ground
by adnzzzzZ 11y ago
You don't even need to be a big success like the previously mentioned Undertale, Rocket League or Ark. For small teams there's an extremely viable middle ground between the game not selling anything and it going huge.
- vlunkr 11y agoExactly, AAA games have to make back their multimillion dollar budgets, indies don't have that same pressure.
- Zikes 11y agoGunpoint and Risk of Rain are really good low-budget games that fall into that middle ground category. I'm fairly certain each were made by a single developer, but have been very successful.