4 ms·
EDIT: I was wrong. I assumed Chrome iOS and Chrome Android used the same rendering engine. I'm rather shocked that they don't, actually.
by lectrick 11y ago
EDIT: I was wrong. I assumed Chrome iOS and Chrome Android used the same rendering engine. I'm rather shocked that they don't, actually.
- monkmartinez 11y agoAre you grepping for Android and casting "fanboy"?
- deleted 11y ago[deleted]
- vezycash 11y agoHe said the same thing you're saying. >>(By "browser" I mean Safari or Chrome - they seem to have the same issues.) Calm down
- deleted 11y ago[deleted]
- lorenzhs 11y agoI can only offer one data point, but I've managed to crash Chrome for iOS a lot (good example: it doesn't seem to like websockets much, see https://github.com/glowing-bear/glowing-bear/issues/597 https://github.com/glowing-bear/glowing-bear/issues/597). I don't recall ever crashing Chrome for Android even though it's the default browser on my phone.
- brewdad 11y agoUnless Apple has backtracked recently, it's not "the same damn rendering engine" in iOS. Apple requires all browsers to use their version of WebKit. Chrome moved to Blink years ago.
- deleted 11y ago[deleted]