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From gmail's first UX designer: 75% of good UX design is determining in which ways to not be too clever. https://twitter.com/kfury/status/627350727891906560 h
by brlewis 11y ago
From gmail's first UX designer:
75% of good UX design is determining in which ways to not be too clever.
https://twitter.com/kfury/status/627350727891906560 https://twitter.com/kfury/status/627350727891906560
- ytdht 11y agothe other 25% is: try very hard not to change anything?
- pcurve 11y agoWhen Gmail came out, it was widely panned. It continued to get panned for years for some bizarre design decisions. (let's hide all text labels, let's make compose new email in a popup, let's not let user 'delete' but 'archive'etc, threading... ) Now people don't complain as much, because everyone just got used to it. Google makes some terrible UX across the board.
- quanticle 11y agoAgreed. The Material Design refresh for Google Maps replaced a design that had clear affordances with a completely flat, static-looking view. I'm sure it looked great on some Powerpoint slide shown to the higher-ups at Google, but it was a disaster for actual usability.
- pcurve 11y agoyup, and the worst part of material design is, indiscriminate use of bright colors for no apparent reasons. And now everyone is doing the same thing, and 50% of UI look exactly the same.
- brlewis 11y agoPeople eventually accepted the clever and novel UX decisions in gmail, so you know Kevin isn't saying "figure out where not to be clever" for lack of his own cleverness; he's saying it because it's true.