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This is why we develop for iOS first => https://impossible.ventures/ios-first/ https://impossible.ventures/ios-first/
by joelrunyon 11y ago
This is why we develop for iOS first => https://impossible.ventures/ios-first/ https://impossible.ventures/ios-first/
- izacus 11y agoYep, if you release for iOS first and then bring halfassed obsolete version on Android (as most people do) one year later, you're of course going to see less revenue there.
- joelrunyon 11y agoOr, we beta test the iOS version & get it feature complete first and then bring it over to Android so we don't have to maintain old code. But that's just us wanting to make things simple, I guess.
- mrweasel 11y agoThere are also developers, like ustwo who releases the same game (Monument Valley) on both platforms within a short period of time. In this case iOS in April and Android in May. Still the numbers for Android are nowhere near those of iOS, despite there being more Android phone. If the development cost for both platforms are roughly equal, it might not make sense to develop an Android version in the future. Instead the money could be put to better use making a new iOS title. The reason why Android apps are selling so poorly could of cause as you say be due to lack of quality on the apps in general. If you buy two, three or four apps when you get your new Android phone and their all terrible, then you might decide not to waste money on any app in the future. If that's the case Google should start curating their app store. Otherwise it will be a continuing vicious circle where users aren't buying and developers push out increasingly lower quality, because the revenue can cover the cost of development.
- joelrunyon 11y ago> If the development cost for both platforms are roughly equal, it might not make sense to develop an Android version in the future. Instead the money could be put to better use making a new iOS title. Yup - this is our reasoning too.
- izacus 11y ago> Yup - this is our reasoning too. And that's understandable, but acting lously towards your customers will make you fail on the market. On iOS and Android. It's shockingly common that Apple user CEOs suddenly throw all attention to design, marketing and customers out the window on their Android wonder and then whine how noone likes to buy their applications.
- joelrunyon 11y agoWhy do you assume that we do this? You're pretty accusatory about this whole thing.
- izacus 11y agoMonument Valley was released significantly later for Android and was practically not marketed on Android at all (which you can see on their graphs where iOS sale spikes were always a result of marketing pushes and they didn't even bother to market the Android version). If you don't market your software it's not going to sell. Especially if you release Android version so late that noone remembers what your game was all about. > If that's the case Google should start curating their app store. Lack of curation is one of the reasons people buy Android - if you want a curated store you can already buy Apple. Google trying to cater to only iOS demographic is one of the dumbest ideas that they can do. Why do I see so many iOS users unable to fanthom that people expect different things from their phone that iOS offers? -_-
- Oletros 11y agoPerhaps people paid for it, executed it and seeing that it is just a list of meals they asked for a refund
- joelrunyon 11y agoWe get a very tiny percentage of people who initiate a refund.
- joelrunyon 11y agoCurious why this is getting downvotes....