4 ms·
Totally depends on the type of game and how the design is structured to deal with latency. See my reference to SubSpace farther down, it's a highly skilled gam
by vvanders 11y ago
Totally depends on the type of game and how the design is structured to deal with latency.
See my reference to SubSpace farther down, it's a highly skilled game that can be easily played on a ~250ms latency. The large majority of the game is predicting where the other player will be in ~0.75s and setting things in motion ahead of time to intercept them.
Any game based on prediction and designed for smooth re-integration of the game state can be done on latent connections. Heck there's even been some really impressive stuff in the fighting game space involving re-winding gamestate to resolve hits ~0.25s in the past(the original Counter-Strike does this as well, although not as well which is why you'd sometimes see people rubber-band back around a corner when hit).