4 ms·
its probably fair. gamers "flip their shit" when ping is not steady, and are only happy at ~50ms response times. a 200ms response in video games is usually con
by mc_hammer 11y ago
its probably fair.
gamers "flip their shit" when ping is not steady, and are only happy at ~50ms response times. a 200ms response in video games is usually considered "unplayable".
- btym 11y agoIn any split-second game (and this article literally advertises "real-time twitch combat"), 200 ms is unplayable. With two players of equal skill, it comes down to "who can react quicker", and the 30 ping player will win every time.
- rcarmo 11y agoYep. Loved it when we moved from ISDN to an E1, Quake became a lot more intense for my opponents :)
- vvanders 11y agoTotally depends on the type of game and how the design is structured to deal with latency. See my reference to SubSpace farther down, it's a highly skilled game that can be easily played on a ~250ms latency. The large majority of the game is predicting where the other player will be in ~0.75s and setting things in motion ahead of time to intercept them. Any game based on prediction and designed for smooth re-integration of the game state can be done on latent connections. Heck there's even been some really impressive stuff in the fighting game space involving re-winding gamestate to resolve hits ~0.25s in the past(the original Counter-Strike does this as well, although not as well which is why you'd sometimes see people rubber-band back around a corner when hit).
- SEJeff 11y ago50ms == milliseconds. In HFT, 50 milliseconds might as well be 5 years. Now 50 microseconds is quite fast, and 50 nanoseconds is where you want to be.
- alfalfasprout 11y agoVery few HFT firms are routinely operating in the nanosecond range. Under 50 microseconds is where most lie, and under 10 microseconds is where you'll find the fastest algos. Fact is, at that point even if you're colo-ing as a market maker the length of cable makes a difference. FPGA's and even ASIC's are pretty much necessary since even a CPU with off-die memory is going to be too slow HFT is increasingly harder to make profits in: the real growth is in algos operating in the low milliseconds range capturing real market activity and non simple arbitrage.
- SEJeff 11y agoI'll counter that with: very few so called HFT forms are actually HFT. I've worked for two this way. My previous employer was Virtu financial (look them up, they IPO'd)
- alfalfasprout 11y agoIn the meantime, a ping of 50ms is an eternity for most financial applications. For normal algorithmic/quant trading you usually want to stay under 10ms roundtrip. For HFT, anything above 100µs is pretty slow. Gives you some perspective.
- benaadams 11y agoIt was more a reference to the required latency from message received on wire, to messages processed, routed and dispatched on wire - for the scale, rather than physical location and speed of light issues.