3 ms·
Not saying its easy and we have discovered the reason most MMOs have long wind up animations for actions... The other layers (chat, non-space game state) are h
by benaadams 11y ago
Not saying its easy and we have discovered the reason most MMOs have long wind up animations for actions...
The other layers (chat, non-space game state) are handled by discrete microservices on other connections to other hosts - to keep the space flight data slim and connection dedicated in use.
Can always give it a try, our next public playtest is on Saturday 6 Feb 8pm GMT/UK | 12pm Pacific | 3pm Eastern US at http://www.ageofascent.com/ http://www.ageofascent.com/
Just don't try it on a phone; give us a chance with the latency ;-)
- vvanders 11y agoI wish you the best of luck but I really think you've got a poor technology fit for what you're trying to do. Games like SubSpace/Continuum were doing 300+ player twitch based on UDP based connections over 56k dialup back in '97. Any sort of packet loss(and subsequent TCP exp backoff) is going to weak havok on your latency.
- terry526 11y agoListening to this podcast atm; interesting stuff. http://hanselminutes.com/509/inside-age-of-ascent-with-ben-adams http://hanselminutes.com/509/inside-age-of-ascent-with-ben-a...
- Scaevolus 11y ago"Windows/DirectX/UDP is too well-supported and mainstream, let's build a twitch MMO using Javascript/WebGL/WebSockets!" I wonder what the intersection of "people that want to play MMOs" and "people that don't want to install anything" is. There are good game streaming technologies (e.g. Guild Wars) that minimize the patch time, so it feels like a bit of a straw-man.
- twodave 11y agoHoly cow, talk about a flashback. I played the crap out of that game for about a decade.
- vvanders 11y agoYup, many fond memories. I was looking up the release date since my mind was a bit fuzzy on the year and it turns out it's been released on steam as freeware last year: http://store.steampowered.com/app/352700/ http://store.steampowered.com/app/352700/ It's taking all of my self-control to not install it and waste the rest of the day.
- dnr 11y agoAdd me to the HN/Subspace club: I played quite a bit of it starting from the end of beta (~'97) and also got pretty involved in the bot/modding/development scene that rose up after VIE left the picture. Some of the best gaming experiences I've ever had, and I learned a lot on the development side too.
- s800 11y agoOne thing has changed though: Backbone ISPs are throttling UDP traffic.