3 ms·
I've tweaked my implementation some to make it more conducive to non-automated play. The experience needed to level is significantly lower after level 10 or so
by adamkittelson 11y ago
I've tweaked my implementation some to make it more conducive to non-automated play. The experience needed to level is significantly lower after level 10 or so than in the original.
Also in my implementation rather than play as the original races / classes you play as Angels or Demons which can possess and play as monsters/npcs to experience different play styles without having to create new characters.
The Angel class is the default for new players and has a mechanism by which experience points are redistributed periodically from players with more to players with less which helps newer / less active players catch up / stay relevant. Veteran / active players who get tired of carrying the team can go dark side and become demons.