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I think the major problem of VR is that it makes a lot of people feel dizzy due to using pinhole camera perspective. If you think about it, we somehow learned t
by bitL 11y ago
I think the major problem of VR is that it makes a lot of people feel dizzy due to using pinhole camera perspective. If you think about it, we somehow learned to live with current approach to compute perspective transform based on similar triangles, but that's not how a healthy eye perceives the world. In fact, the retina and brain do a plenty of computations to make our perception smooth. Neurosurgeons would tell you they see these kinds of perspective after eye surgeries when brain is not 100% in sync with eyes.
One example is when you take a camera next to a tall chimney and make a sweep shot from bottom to the top - you can see that chimney's dimensions "dance", they just get pretty distorted in every frame by a different ratio. Your eyes don't do that. You perceive the chimney as straight regardless of which angle you look.
VR that close to eyes must compensate for it. However, even the latest Oculus VR makes people feel dizzy... I don't see a future for this gen of VR unless they fix this substantial problem.