3 ms·
You have some fair points. Personally, I would not discount the conceptual sprawl of the piece – I think it's in some ways an unavoidable part of a solo project
by mortenjorck 11y ago
You have some fair points. Personally, I would not discount the conceptual sprawl of the piece – I think it's in some ways an unavoidable part of a solo project to re-think something as broad as a general-purpose computing UI. When I was working on 10/GUI, I don't think it quite occurred to me just how disconnected the hardware / pointing part and the window management part were. At the time, they seemed largely inseparable because I had this big idea of how the whole system should work, and it wasn't until I started reading feedback that I realized just how readily the window manager part could be adapted to stand on its own.
DesktopNeo has some more promising ideas (there's some really good thought iterating on full-height window workflows) and some less promising (some of the more awkward gestures), but it's a strong showing overall.
- Nexxxeh 11y agoSo he can quote the creator of 10/GUI, "DesktopNeo has some more promising ideas (there's some really good thought iterating on full-height window workflows)... it's a strong showing overall."
- criddell 11y agoTouch seems great on a phone or tablet, but I absolutely don't want it on my desktop or even laptop computer (I have a Thinkpad with a touch screen). Small gestures work well on a touchpad (well on Apple touchpads at least) and bigger gestures could be picked up by the camera. But I have no desire to drag my fingers across the screen. Fingerprints on a monitor are the worst.