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I don't think Apple is thinking this through clearly enough. It's pretty well agreed that Flash is a buggy resource hog (at least on non-Windows platforms). Un
by ryandvm 17y ago
I don't think Apple is thinking this through clearly enough.
It's pretty well agreed that Flash is a buggy resource hog (at least on non-Windows platforms). Unfortunately, HTML5 is not quite a drop-in replacement yet. Hell, even the AJAX/DHTML ninja at Google have to break down every now and then and use Flash (StreetView, Google Talk, etc).
Additionally, you have the fact that Google has hinted that Flash will be on Android platform soon.
Though it would be great for web standards, the last thing Apple needs right now is to be trying to force people to quite their Farmville-esque habits cold turkey while the up-and-coming Android phones are beckoning them back into the alleyways.
Apple must have some awfully spectacular features in the works for iPhone 4 if they think they can pull this off...
- Poiesis 17y agoIn my experience Flash on Windows is a less-buggy resource hog, so that statement is somewhat universally true.
- DannoHung 17y agoWhat if they offer to pay for development of a Farmville app and a Hulu app and just go through one by one knocking out all of the killer Flash apps and turning them into native iPad/iPhone apps? They've already got the YouTube app. And that looked pretty dang gorgeous.
- glhaynes 17y agoKeep in mind that Adobe's already pushing their Flash-to-iPhone (App Store) compiler. And that many (most? I'd imagine!) Flash games would be rather sub-optimal, if even playable, without modification to support multitouch instead of keyboard/mouse. So if I were Farmville, why wouldn't I just wrap my modified-to-support-multitouch FLV with Adobe's tool and put it on the App Store?