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We would be curious on your feedback on this, so please be brutally honest ;-)
by slederer 11y ago
We would be curious on your feedback on this, so please be brutally honest ;-)
- reimertz 11y agoThis is really cool, but still lacks IOS-support, right? I was developing the app for differentperspectiv.es, and quickly realized that the easiest way for me to get 360-degree video support on multi platforms was to build an Unity app and project movies on sphere-shaped textures. This project seems cool, but would love to see the HTML5 player being open-sourced.
- slederer 11y agoThanks! We are working on the iOS support, this will be added soon. It's pretty simple, we just have to use HLS instead of DASH, as Safari on iOS does not support the HTML5 MSE.
- moron4hire 11y agoiOS is garbage for anything VR right now. iOS' version of Webkit is the Internet Explorer 5 of our times.
- dsp1234 11y agoFun fact, IE 2 included support for VRML, the virtual reality modeling language, back in 1996.
- RobotCaleb 11y agoError while saving Encoding Profile!: field 'videoStreamConfigs.codec' is invalid! valid values: (h264,hevc) Source is vp8 webm @ 4000x2000. I chose the 1080p adaptive profile and tried to add 4kx2k @ 20mbps and 2kx1k @ 15mbps. Both of the added show encoded of vp8 but don't allow me to change it to h264. Codec: vp8 FPS: 25.00 Bitrate: 15.00 Mbps Resolution: 2000x1000 I previously encoded the same video just using the 1080p adaptive profile and am unable to convince the player to treat it as 360 video.
- schellkenig 11y agoAre you trying to add the encoding profile through the web interface or through the API?
- schellkenig 11y agoCould be a bug in the encoding profile validation as free users are restricted on the total output bandwidth. Could you try with just one 4k resolution and probably 14Mbps? Sorry for the inconvenience!
- GFischer 11y agoI think it is awesome, and I was looking for something like this to play with (I've landed on bitmovin's page before :) looking for MPEG-DASH solutions). It does pause/lag a bit when I move the camera around. I really, really want to try it with live streaming (but I don't have the gear right now)