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Any First Person Shooter - the AI can have perfect accuracy, perfect reflexes etc. I haven't seen any decent AI yet for games that have more freedom of action
by dkersten 11y ago
Any First Person Shooter - the AI can have perfect accuracy, perfect reflexes etc.
I haven't seen any decent AI yet for games that have more freedom of action
That's because decent AI is not strong AI - its lifelike AI. Not AI that can beat us, but AI that can outsmart us in a life-like manner. This means that Game AI must be less good that it can be, to keep the illusion of realism/humanity.
Ultimately the goals are different. The goals for academic/industrial AI are intelligent decision making. The goals for game AI is to be fun.
That doesn't mean that its always possible to make an AI that can beat a human player. Many strategy games, as you mentioned, are still too complex. I think "100% of games" doesn't mean "you can already write an AI that can win any game", but rather "there exist many games where the AI can win 100% of the time". Because the former is not true, as you demonstrate.
- mcv 11y agoIn a FPS, AI can have perfect reflexes and accuracy because it's playing in a different playing field than the player. If the AI had to recognize images and operate a mouse, it wouldn't be remotely as good. Although I can imagine that eventually, AI can get good at that too. But the real test of AI is not in speed and accuracy; it's in planning, outsmarting, figuring out the right tactics and strategy. For a game that's mostly about speed and reflexes, or one that's about calculating through a limited number of options, AI can be great. But even the best AI still sucks at complex strategy games with uncertainty and incomplete information.