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I really hope Valkyrie has something more than just VR dogfighting because flying in circles, playing the "who-can-get-behind-who-first" game gets old fast. Wh
by ansible 11y ago
I really hope Valkyrie has something more than just VR dogfighting because flying in circles, playing the "who-can-get-behind-who-first" game gets old fast.
What made the Descent series so much fun was that it took place in an enclosed environment, with obstacles and other environmental effects to consider.
My ultimate "space sim" would take place in Karl Schroeder's Virga environment, which is a giant air-filled bubble in zero-g. Speed and sight-distance can be realistic, air resistance makes maneuvering fun, and you can have lots of obstacles if desired.
Though I'm hoping that there will be some decent plain old flight simulators coming out with Rift support. That would be a good reason to upgrade my gaming system.
- Fuzzwah 11y agoHardwar was kind of like your "ultimate space sim": https://en.wikipedia.org/wiki/Hardwar_(video_game) https://en.wikipedia.org/wiki/Hardwar_(video_game) War Thunder has good support for the rift: https://share.oculus.com/app/war-thunder https://share.oculus.com/app/war-thunder
- jensnockert 11y agoConsidering the physics of EVE: Online, I would be surprised if what you're asking for isn't roughly what EVE: Valkyrie will be. Due to space-magic in the engines every ship pretty much acts like there is some sort of fluid filling all of space, and EVE is surprisingly non-empty when it comes to obstacles.