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I wonder why the dev team opted not to put more information in the HUD and instead forces players to look at in-cockpit controls. Seems a bit odd since HUD inf
by mdorazio 11y ago
I wonder why the dev team opted not to put more information in the HUD and instead forces players to look at in-cockpit controls. Seems a bit odd since HUD info has been a part of modern fighter aircraft helmets for years, and it's even cropping up in cars now.
- metafunctor 11y agoThe articles explains that you don't, in fact, need to look at the controls all the time. You can fly by feel.
- dshankar 11y agoHUDs (i.e. face-locked user interface elements, as opposed to world-space UI like on the cockpit surfaces) can cause discomfort in VR. One reason is the vergence accommodation conflict. Focusing on objects inches away from your face is also difficult and painful with the current generation of VR headsets due to the fixed focal plane (1.5m in DK2, infinity in others). I've played EVE:Valkyrie for a few hours in the Rift, and the cockpit-based UI is extremely comfortable.