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Most are not writing their own engines anymore. In this day of mobile and web gaming, indie developers everywhere, and game engines like Unity and UE4 being so
by krisdol 11y ago
Most are not writing their own engines anymore.
In this day of mobile and web gaming, indie developers everywhere, and game engines like Unity and UE4 being so accessible, I think more game developers are writing games in Java, JavaScript, C#, and other garbage collected languages -- not to mention "visual programming" of Unity and UE4.
If you're writing a game engine in C/C++ today you're probably never going beyond the desktop Windows platform.
- taloft 11y agoPerformance will be back if VR gets adopted. At 90 fps, you have around 11 milliseconds to update your game state and render views for each eye. That is not much time. C#/unity and scripting languages will have a noticeable penalty compared to native C code. Bloated engines will likely suffer as well.