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I generally support this approach. I have liked working with C and chibi-scheme. Though I think depending on the size of your game logic, it may make little sen
by microcolonel 11y ago
I generally support this approach. I have liked working with C and chibi-scheme. Though I think depending on the size of your game logic, it may make little sense to even bother with a scripting language.
There are real costs to building the abstractions needed in order to make a useful scripting environment.