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Quantifying quality is a complex domain-specific topic with patterns that can be boiled down to, but requires one to be knowledgeable of the expectations of ass
by andrewmcwatters 11y ago
Quantifying quality is a complex domain-specific topic with patterns that can be boiled down to, but requires one to be knowledgeable of the expectations of assigned value and image to a given product.
What is more vexing in my opinion is when an organization creates works that are widely agreed upon as high quality, whilst still abusing monetization efforts to various degrees.
In the games industry, Team Fortress 2, Counter-Strike: Global Offensive, and Dota 2 would be interesting case studies, since, in order of wildly unrelated user generated content from greatest to least, these are probably Valve Corporation's highest revenue churning titles at the moment. Though, this is still an example of quality not eliminating the issue at hand.
- rl3 11y agoTeam Fortress 2 in particular is very interesting. The game started its life as an exemplification of product purity and exellence—only later did Valve decide to turn it into a test bed for microtransactions. Obviously that experiment has been very successful, but we also don't know how it would have fared had Valve stayed the course and stuck to a more traditional strategy, continually updating the game while selling it for a reasonable price. >What is more vexing in my opinion is when an organization creates works that are widely agreed upon as high quality, whilst still abusing monetization efforts to various degrees. The production values might be high quality, but the product as a whole isn't, because monetization efforts detract from the overall quality of the product.
- andrewmcwatters 11y agoCompletely agree.