4 ms·
I was actually curious if this is true, and it appears that Unreal Engine 4 reimplements std::string (FString) [1] I think this qualifies as a modern library.
by Aeolos 11y ago
I was actually curious if this is true, and it appears that Unreal Engine 4 reimplements std::string (FString) [1] I think this qualifies as a modern library.
My yardstick for "pretty solid" is actually meaningful Unicode support, so I will reserve judgement as to whether the C++11 STL qualifies.
[1] https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/StringHandling/index.html https://docs.unrealengine.com/latest/INT/Programming/UnrealA...
- CyberDildonics 11y agoUnreal has been evolving for over 15 years and the engine does lots of preprocessing as well as being built for interactive C++, so I don't think it is the best example.