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Maybe I'm misinterpreting the type of level design you're talking about, but the Souls games follow a similar pattern, where areas branch off from a "main path"
by morley 11y ago
Maybe I'm misinterpreting the type of level design you're talking about, but the Souls games follow a similar pattern, where areas branch off from a "main path" (such as it is), and different branches connect with each other and loop back on themselves.
- archagon 11y agoTrue! But I think those are more on the metroidvania side of things, a genre that follows this pattern on a macro level. The shooters I'm thinking of had level-based, compact environments that nonetheless tangled up in interesting ways. There were also tons of secret areas and easter eggs to find. In other words, this: http://i.imgur.com/BITmX.jpg http://i.imgur.com/BITmX.jpg