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I rarely intentionally try to shoot the moon, rather it happens when the robots give me something like a Q, K, and A of spades and I roll with it. I do have on
by tibwolf 17y ago
I rarely intentionally try to shoot the moon, rather it happens when the robots give me something like a Q, K, and A of spades and I roll with it.
I do have one suggestion for the UI; in landscape mode the buttons at the bottom seem too large. Can you shave the text and have just the icons or have an option to hide them completely in any mode other than portrait or something?
- allenbrunson 17y ago'the buttons' at the bottom are part of a UITabBar, which is provided by the UITouch framework. i can't change their size, it's fixed to be the same for all apps. the tab bar is pretty deeply embedded into the fabric of the app, so i cannot yank it out when the phone rotates to landscape mode. there is a smaller type of toolbar i could put down there, but if i have it do the job of a UITabBar, that's a violation of apple's human interface guidelines, and i wouldn't be surprised if they rejected my app for it. i agree that landscape mode doesn't work all that hot, but there's not a lot i can do about it. there's just not enough pixels to go around. that problem goes away when i port the game to iPad (heh).