4 ms·
Everything is rendered on the GPU. This is more based on ray tracing and marching than voxels alone (although voxels do represent the underlying terrain and de
by gavanwoolery 11y ago
Everything is rendered on the GPU. This is more based on ray tracing and marching than voxels alone (although voxels do represent the underlying terrain and destruction data). Ray tracing is highly parallelizable - each pixel can be computed completely independent of the others.