3 ms·
why not open source the engine and develop a game around it? It'll not only gain exposure, take a lot of the optimizations off your belt, but let you focus on t
by zksv 11y ago
why not open source the engine and develop a game around it? It'll not only gain exposure, take a lot of the optimizations off your belt, but let you focus on the long-term development of a marketable game.
- gavanwoolery 11y agoI am going to open source it :) There will be a license for the first few years at least, but the source will be public. I'd like to figure out a way to do it with no license at all.
- sounds 11y agoDon't worry too much about the actual open sourcing of it. Just push to github and forget. There will basically be two responses to the source code: either tinkerers or project managers. Tinkerers will just want to poke around the code, and maybe make a youtube video. Project managers will try to "fix" issues, "suggest" new directions, and basically try to get you to do things they want. :-P