3 ms·
I was mainly asking in general terms of "gamedev" efficient: Whatever deforms and renders at a playable rate and looks just as good as the alternatives.
by lfowles 11y ago
I was mainly asking in general terms of "gamedev" efficient: Whatever deforms and renders at a playable rate and looks just as good as the alternatives.
- gavanwoolery 11y agoVoxels would probably be the simplest thing to program with (they were easier to use in my first iteration than my current (3rd) iteration of the engine)