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Depends on what you classify as efficient: mem usage, gpu workload, etc. Voxels are easy to work with but often represent more data than your really need.
by gavanwoolery 11y ago
Depends on what you classify as efficient: mem usage, gpu workload, etc. Voxels are easy to work with but often represent more data than your really need.
- lfowles 11y agoI was mainly asking in general terms of "gamedev" efficient: Whatever deforms and renders at a playable rate and looks just as good as the alternatives.
- gavanwoolery 11y agoVoxels would probably be the simplest thing to program with (they were easier to use in my first iteration than my current (3rd) iteration of the engine)