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I love this game, and am so happy to see it on the iPad. That being said, it's a bit of a shame it uses a virtual keyboard. Given the relatively constrained se
by lazerwalker 11y ago
I love this game, and am so happy to see it on the iPad.
That being said, it's a bit of a shame it uses a virtual keyboard. Given the relatively constrained set of possible inputs (a dozen instructions, plus UP/DOWN/LEFT/RIGHT/ACC/NIL), it would have been cool to see him explore some more experimental touch-friendly input methods.
- sleepybrett 11y agoI recall that this may be a unity game, I'm not sure how hard it would be to implement a custom keyboard in unity.
- lazerwalker 11y agoIt already has a custom keyboard, styled (quite well!) to look and sound like one you'd find on an early microcomputer.
- pekk 11y agoIt doesn't seem fair to not allow proper comments and label choices using the keyboard...
- maho 11y agoIn those cases, the keyboard could pop up. For most instructions, you don't need the keyboard.