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As someone who was inspired by game development to become a programmer I must thank you. When I was in my early teen years I remember getting a bunch of program
by condescendence 11y ago
As someone who was inspired by game development to become a programmer I must thank you. When I was in my early teen years I remember getting a bunch of programmers and artists together to try and pump out a game called "Because of War." While it never took off, I still have those assets (models, environments, music scores) and have given them to people to use in their own projects. I remember compiling my game for the first time and my OpenGL shaders being wonky but resulting in a cool effect and I ended up leaving it. Game development is truly interesting, it's 90% creativity and 10% implementation whether you're on the artist side or programmer side (Think Crash bandicoot on Playstation).
Unfortunately I lost contact with many of those friends but it helped me become what I am today. Game development is a great way to get creative minds going and link the creativity of programming to those who haven't discovered it yet.
- slmyers 11y agoSo, you've worked in game development other than your attempt as a teenager? If not then how can you say "it's 90% creativity and 10% implementation" with any authority?
- too_root 11y agoPerhaps people should preface everything with "in my opinion"... Jeez.
- nekopa 11y agoMaybe you took his user name too seriously...
- condescendence 11y agoThat happened. :p
- flohofwoe 11y agoHehe, got the numbers mixed up? Building, shipping and maintaining a game is at least 90% tedious and boring implementation work, sprinkled with a few sparks of creativity and experimentation inbetween, no matter what framework or engine used (you just might get started a bit faster, but starting is the easy part).
- condescendence 11y agoYeah I was just writing and forgot to go back and re-read my post. My mistake.