3 ms·
Even pre vertex buffers the OpenGL rendering pipeline was highly customizable, even the difference between phong and gauraud shading has deep impact on the tria
by marktangotango 11y ago
Even pre vertex buffers the OpenGL rendering pipeline was highly customizable, even the difference between phong and gauraud shading has deep impact on the triangle rasterizer inner loop. So basically you have jit all the way down, to see maximum performance in software.