4 ms·
In OpenGL, you take vertex attributes in some user-specified format, run them through a user-supplied program, and rasterize it with a user-supplied program to
by dietrichepp 11y ago
In OpenGL, you take vertex attributes in some user-specified format, run them through a user-supplied program, and rasterize it with a user-supplied program to generate pixel data. These programs are specified in GLSL. You want to run them, you have to interpret or compile. No surprise the compiled version is faster.
Even unpacking attributes is going to be faster with JIT.