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Two things on the top of my head: 1) There is a classic space shooter game whose physical engine is defined solely in terms of a cellular automaton. However, t
by vog 11y ago
Two things on the top of my head:
1) There is a classic space shooter game whose physical engine is defined solely in terms of a cellular automaton. However, to make this work the rules are not exactly Conway's rules, and cells have more than two states (multiple colors instead of black/white).
https://www.youtube.com/watch?v=UaIkQUuHoSw https://www.youtube.com/watch?v=UaIkQUuHoSw
2) Strategy Game: A long time ago I developed such a concept with a friend, but we never implementated that game. The idea was to have a strategic game whose units (and their strength/weaknesses) are fully described by Conway's rules, such that new "units" are not defined by the game designers, but by the players. And dicovering new interesting Game-of-life structure may give you an advantage over your competitor.
3) However, somebody else implemented a strategy game of top of Conway's game of life. It has a very different concept than what my friend and me envisioned, though, so I guess there is room for many more different games:
http://gameoflifetotalwar.com/ http://gameoflifetotalwar.com/