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I like to mention soundcards as a great example of this. For almost 20 years, the sound chip included on motherboards is all most people need. Sure, there's a h
by nothis 11y ago
I like to mention soundcards as a great example of this. For almost 20 years, the sound chip included on motherboards is all most people need. Sure, there's a hardcore niche of enthusiasts who want to plug in their keyboards and whatnot, but my motherboard can do 5.1 surround sound at a quality I could not distinguish from perfection, the bottleneck are my speakers.
Back in the 80s and early 90s, sound was a huge deal, going from synthetic beeps to full audio playback and you needed to fiddle with a dedicated soundcard to enjoy the latest breakthroughs. Nowadays, hardly anyone bothers because all computers have "good enough" sound out of the box.
I find it quite fascinating to think whether something similar might be possible for, say, graphics cards. It seems impossible now, but imagine a monitor at the max resolution your eye can see and real time 3D graphics with enough polygons to never see an edge and all the basic shading/lighting problems solved to Pixar levels... that might be less than 10 years away.
- seanp2k2 11y agoThe same thing is pretty much true for graphics as of about 10 years ago. Most consumers who don't play games are fine with integrated graphics, or don't understand / care about the difference discrete graphics would make. If all you're doing is browsing the web, email, Facebook, chat apps, etc, a dedicated GPU probably isn't worth it for most people. This might be changing as more non-games utilize GPU compute power, but integrated graphics are also getting somewhat more powerful as compared to entry-level discrete GPUs. If anyone has a good comparison for this change over time, that'd be interesting to see. Related: http://www.forbes.com/sites/adriankingsleyhughes/2012/05/12/the-case-for-and-against-discrete-graphics-cards/ http://www.forbes.com/sites/adriankingsleyhughes/2012/05/12/...