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And on the role. Compare: 1. A role which requires very little communication with the rest of team and quite a lot of long, uninterrupted concentration. E.g.
by johansch 11y ago
And on the role.
Compare:
1. A role which requires very little communication with the rest of team and quite a lot of long, uninterrupted concentration.
E.g. a developer working a long time on some internally intricate sub-system which has well-defined interfaces to the rest of the system.
2. E.g. a UX designer (or perhaps a product manager) who needs to talk to many people, whose projects shift quickly, whose work affects many other people's work, etc.
- RyanZAG 11y agoUX design of customer facing systems would actually benefit most from remote work. The UX designer should create a company wide blog (or similar) showing off the current iteration of the design, along with reasons why each design element is included. This is far better than simply talking to many people 1 to 1. It creates a written history indicating why each design element was chosen. It allows stakeholders to understand the requirements behind a particularly strange UX choice and allows them to give suggestions for better UX in a way that takes those requirements into account. Iteration can be faster as comments can be taken from all sides at the same time instead of having to seek people out and set up meetings. I only see positives for a UX designer given the nature of their work is highly visual, functional and is cross-organizational. In fact, I think any company NOT doing UX design this way is probably being inefficient?