3 ms·
Perhaps you might be able to use the APIs designed for implementing DRM. There is a flag called D3D11_RESOURCE_MISC_HW_PROTECTED when creating a surface.
by Negitivefrags 11y ago
Perhaps you might be able to use the APIs designed for implementing DRM. There is a flag called D3D11_RESOURCE_MISC_HW_PROTECTED when creating a surface.