4 ms·
It's also the thinking that got us Doom. ;) There are use cases where performance trumps security; the only issue here is that "multi-app semi-trusted computing
by fixermark 11y ago
It's also the thinking that got us Doom. ;) There are use cases where performance trumps security; the only issue here is that "multi-app semi-trusted computing environment" isn't one of them.
- nkozyra 11y agoInterested in details about this; where were Doom's major security issues? I love reading about Carmack/Doom development in general, maybe I've missed the part where caution was thrown to the wind and security was ignored.
- trbvm2 11y agoSeems like there never were security issues. At least, none that were talked about widely. I think that should be expected for a single player game. Almost all games are hack-able in some way of course but hacking a single player game is mostly an exercise in replay-ability. On a related note: Doom apparently does contribute to security proof of concepts though. http://www.techtimes.com/articles/15606/20140916/security-expert-hacks-canon-pixma-printer-to-play-doom-highlights-security-weakness.htm http://www.techtimes.com/articles/15606/20140916/security-ex... Which makes me wonder if the non-clearing memory issue exists for the printer's video driver and whether that could be used to retrieve something like a saved password or ssh key.
- PhasmaFelis 11y agoWhat security compromises do you claim Doom made to achieve greater performance?
- Hydraulix989 11y agoI'm curious about this as well.
- ris 11y agoI don't think the parent is claiming there are, the point is that Doom wouldn't have been possible without coding with performance as a priority, but that's "ok" because in a lot of applications there isn't a permissions differential to worry about.
- chris_wot 11y ago[citation needed]