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> What if you need to do something Unity isn't capable of? Where does that leave you? I'm not trying to be glib, and I know that's not the answer you're lookin
by lagadu 11y ago
> What if you need to do something Unity isn't capable of? Where does that leave you?
I'm not trying to be glib, and I know that's not the answer you're looking for but it would leave them switching to Unreal or any other engine most likely, not going "down" the complexity scale.
- orthecreedence 11y agoMost of the time I've had "Oh shit, my framework can't do what I need" moments, it has been pretty far into a project and switching to something else isn't a viable option.