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Try and implement http://jonathanwhiting.com/games/knossu/ http://jonathanwhiting.com/games/knossu/ with Unity. My guess is, the author would have taken more t
by loup-vaillant 11y ago
Try and implement http://jonathanwhiting.com/games/knossu/ http://jonathanwhiting.com/games/knossu/ with Unity.
My guess is, the author would have taken more time learning Unity than implementing this game.
- krapp 11y agoFor that to be a valid comparison, you would have to compare the learning curve for Unity to the amount of time it took him to learn how to implement the original.
- loup-vaillant 11y agoYeah, this was a wild guess. I stand by my wild guess, though.
- Jach 11y agoI'm looking forward to playing that next time I boot into Windows (couldn't get it to even create a window on my Linux machine after satisfying its dynamic dependencies (really old libpng for one), or even the Windows exe via Wine -- one of the perils of custom engine development) but I know Antichamber (http://www.antichamber-game.com/ http://www.antichamber-game.com/), which has the similar concept of a non-Euclidean world, was built in Unreal. Unreal is pretty different from Unity, and I know neither of them well, but I think it shouldn't be all that difficult once you know Unity. And a lot of what I briefly looked at on Youtube for Knossu looks like shader heavy lifting, rather independent of the core engine.
- scrollaway 11y agoYou'd be surprised. There's a GDC talk about Antichamber from a couple years ago (I really recommend watching it) which explains the amount of time that was invested into the game. Antichamber was a 7 year long hack on Unreal Engine, it's really not a drop-in game. https://www.youtube.com/watch?v=wOlcB-JxkFw https://www.youtube.com/watch?v=wOlcB-JxkFw
- loup-vaillant 11y agoFrom the author of Knossu himself here http://jonathanwhiting.com/games/knossu/press.html http://jonathanwhiting.com/games/knossu/press.html > [Knossu is] an answer to the question: What can you do with a Doom style raycasting engine if you're tired of realism and shooting things? So it's a Ray caster. Which you can confirm by playing the game and looking up and down: the distortions are typical of a ray-caster. Too bad you're using an old GNU/Linux distribution. For the record, it worked out of the box for me (Debian Testing, 32bits).
- Jach 11y agoMy distro is current (Gentoo), I meant that the game required libpng 1.2 when libpng current is on the 1.6 branch. (Though apparently the 1.2 branch still receives security updates so maybe it's not as old as I thought.) On a whim I tried again by just copying a 32-bit libpng1.2 so from Penumbra, that actually made it work, but no sound plays. Ah well.
- loup-vaillant 11y agoCrap. Why does it even work on my system?