4 ms·
> code that deal with geometry data shouldn't really be any different for games Counter-example: http://jonathanwhiting.com/games/knossu/ http://jonathanwhitin
by loup-vaillant 11y ago
> code that deal with geometry data shouldn't really be any different for games
Counter-example: http://jonathanwhiting.com/games/knossu/ http://jonathanwhiting.com/games/knossu/ (Highly recommended if you have 20 minutes to spare.) The geometry of this game is unlike any I have seen so far. There is common logic with that of a Doom-like ray caster, but I'd argue not much. The time spent rewriting the generic parts of a ray caster probably pales in comparison to the specific parts of his graphics engine.
(Of course, your point stands in general. But for Jonathan Whiting in particular, I have the feeling that it may not.)
- deleted 11y ago[deleted]
- loup-vaillant 11y agoAh, now you've spoiled it! Somehow I have the feeling this game is even more effective when you think of it as a retro game, until you discover by yourself that this world is… not right.
- phyllostachys 11y agoFixed. :)
- Ace17 11y agoGreat game, thank you!