5 ms·
Why? Do you have any evidence to back up this claim? On the contrary, it seems both the Xbox One and PS4 are doing a roaring trade, with gaming overtaking Holl
by s_kilk 11y ago
Why? Do you have any evidence to back up this claim?
On the contrary, it seems both the Xbox One and PS4 are doing a roaring trade, with gaming overtaking Hollywood in terms of market size and revenue
- clouddrover 11y agoI'm not sure sure about a roaring trade. Games consoles are niche platforms. Look at the numbers: http://www.vgchartz.com/ http://www.vgchartz.com/ The global life to date figures are 12.4 million Wii Us sold since November, 2012. 19.2 million Xbox Ones and 35.3 million PS4 sold since November, 2013. Contrast that with PC shipments, where 70 million in one quarter is considered a bad result: http://betanews.com/2015/10/09/pc-shipments-decline-in-windows-10s-launch-quarter/ http://betanews.com/2015/10/09/pc-shipments-decline-in-windo... Or contrast it with the iPad's quarterly sales: http://www.statista.com/statistics/269915/global-apple-ipad-sales-since-q3-2010/ http://www.statista.com/statistics/269915/global-apple-ipad-... In FY2014 Apple sold 250 million iOS devices: http://www.geeky-gadgets.com/apple-to-sell-its-billionth-ios-device-this-quarter-22-10-2014/ http://www.geeky-gadgets.com/apple-to-sell-its-billionth-ios... Add in Android phones and tablets and the games consoles are dwarfed in comparison, even the 3DS which has sold the most of the current games console generation.
- pandaman 11y agoPeople do not buy PCs, iOS devices and Android phones just to play games. In fact, many people do not play games on these devices at all. E.g. Steam is probably going to be found on any PC that is used for games yet there are just 125M accounts since September 2003[1]. And even if somebody plays a game on a cellphone - they usually do not pay for it [2]. 1. https://en.wikipedia.org/wiki/Steam_(software) https://en.wikipedia.org/wiki/Steam_(software) 2. http://recode.net/2014/02/26/a-long-tail-of-whales-half-of-mobile-games-money-comes-from-0-15-percent-of-players/ http://recode.net/2014/02/26/a-long-tail-of-whales-half-of-m...
- clouddrover 11y agoFrom the Wikipedia page that's 125 million currently active users. They define an active account as one which has been used in the last 90 days. 125 million active users is about double the combined lifetime sales of the Wii U, XBox One and the PS4, which demonstrates my point. It doesn't matter if an individual does or doesn't pay for a game on their phone. What matters is revenue. Worldwide iOS and Android games revenue has outgrown consoles: http://fortune.com/2015/01/15/mobile-console-game-revenues-2015/ http://fortune.com/2015/01/15/mobile-console-game-revenues-2...
- pandaman 11y agoI don't think you quite understand what is written on wiki page. There is no "currently" active users, there are just 125M active users according to Valve's definition of owning a product OR being logged in the last 90 days [1]. So the actual number of gaming PCs is less (I, for example, have two active accounts since I play PC games so rarely that I've lost credentials for the account I've created for Half-Life 2 and had to create a new one when somebody has given me a free game, not to mention incentives to have multiple accounts to collect badges and stuff) and is quite comparable to the numbers of a single platform in the previous gen consoles, which is so far is surpassed by the current when you compare sales relative to the launch. >It doesn't matter if an individual does or doesn't pay for a game on their phone. What matters is revenue. Worldwide iOS and Android games revenue has outgrown consoles: http://fortune.com/2015/01/15/mobile-console-game-revenues-2.. http://fortune.com/2015/01/15/mobile-console-game-revenues-2.... Do you have any better source than a mobile analytics firm speculation? I for one have no clue where to get console game sales and where that firm got them is a mystery. 1. https://en.wikipedia.org/wiki/Steam_(software)#cite_note-12 https://en.wikipedia.org/wiki/Steam_(software)#cite_note-12
- clouddrover 11y agoSure. Mobile is the biggest segment of the video games market and growing: https://www.superdataresearch.com/blog/global-games-market-2015/ https://www.superdataresearch.com/blog/global-games-market-2... Tencent is the biggest video game company in the world by revenue: http://www.newzoo.com/free/rankings/top-25-companies-by-game-revenues/ http://www.newzoo.com/free/rankings/top-25-companies-by-game... There are more mobile gamers in China than there are people in America: https://www.techinasia.com/china-mobile-gamers-america-people https://www.techinasia.com/china-mobile-gamers-america-peopl... Games consoles aren't competitive with that scale.