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Anything capable of painting a modern channel selector UI on that screen will be generously oversized for recreating effects from the screen saver age. But I g
by usrusr 11y ago
Anything capable of painting a modern channel selector UI on that screen will be generously oversized for recreating effects from the screen saver age.
But I get your point, it may take a while before those screens become must-have gaming accessories. Even if you had the GPU resources to achieve high FPS, an excessive increase in screen resolution would only expose low polygon count artifacts without a matching increase in scene complexity.